Se incarca...
0 files liked
6 comments
0 videos
0 uploads
0 followers
  • Default

    @dodgeboy121 Also, the graph doesn't translate the torque directly into the game, you have to edit a car's driveforce in the handling files until the max torque matches what you listed. ikt has a handling editor you can use to tweak that in real time.

    01 Octombrie 2023
  • Default

    @dodgeboy121 In CustomTorqueMap Folder go to config and look at the example ini

    under TorqueMultMap you'll see something like:
    1000|230.6
    That is RPM | Torque Value
    So in the example above you have 230.6 Torque exactly at 1000 RPM. By the way, Torque is in Newton-Meters (Nm) so if you have values in different units just pull up a unit converter for torque and translate the values into Nm.

    To create a full graph you'll have to manually type all the values in the above format and put in torque values over a certain interval.

    An example of a torquemap I pulled for the old Aston Martin V8 from the 70s at an interval of a torque value every 250 rpm:
    TorqueMultMap = <<<END_OF_MAP
    1000|230.6
    1250|299.3
    1500|345.9
    1750|378.7
    2000|403.5
    2250|422.7
    2500|438.1
    2750|450.7
    3000|461.2
    3250|470.1
    3500|477.6
    3750|484.2
    4000|490.0
    4250|487.9
    4500|481.6
    4750|471.1
    5000|456.4
    5250|423.5
    5500|373.5
    END_OF_MAP

    The script will interpolate all the inbetween values. It also doesn't need to be every 250 rpm, it could be every 100, or 50, or 150, or whatever you want.

    For example in the V12 for the G-Wagon Although most of the graph is in 250 interval, between 2000-2500 and 4250-4500 I used a 125rpm interval to smoothen out the curve here, since the torque quickly flattens at the peak making the graph jagged at the edges if I only used 250:
    TorqueMultMap = <<<END_OF_MAP
    1000|332.0
    1250|455.4
    1500|551.6
    1750|645.1
    2000|736.7
    2125|778.0
    2250|808.6
    2375|824.6
    2500|828.4
    2750|830.0
    3000|830.2
    3250|830.5
    3500|830.8
    3750|830.6
    4000|830.2
    4250|829.0
    4375|825.3
    4500|814.3
    4750|776.6
    5000|738.8
    5250|703.5
    5500|671.1
    5625|651.9
    5750|620.6
    5875|581.8
    6000|531.5
    6100|480.0
    END_OF_MAP

    Expand to read the full comment
    01 Octombrie 2023
  • Default

    This is by far one of the best pickup truck models I've ever seen made on this game. The design is clean, bulky, and refined. The materials from the metals to the plastics, to the paints, and so much more are absolutely stunning. The lighting on the car is also very well done as well, most of the time that's a mod's biggest weakness is how the creator tackles their lights. The Model itself is very well made too, no seams or odd spots that make it look shoddy which a lot of mods outside of a couple good creators suffer from. The fact that this is a scratch made design is also an even bigger testament to your skill. I am 100% satisfied with this mod and I dearly hope you continue on to do more of these. This is legendary talent right here.

    Also another short thing to note, I saw someone a while ago had made functional interiors for a Vapid RV. incase you ever want to do it for your mod you might want to look into how they had done it, though this mod is still 100% fine without that.

    06 August 2023
  • Default

    This is probably my favorite lore-friendly car ever created and another amazing car from the already impeccable lineup by you harithd. I've always loved the 348/355 Ferraris and this lore-friendly interpretation has all the stylistic features I'd expect of such a vehicle. I also love the ability for it to be both hard top, and convertible should one wishes. Overall, perfect work and looking forward to any other releases you plan to do in the future.

    04 Iunie 2023
  • Default

    @Legacy_DMC Could you point me to it then? I have ikt's handling editor and if I can get rid of it I'll gladly change the rating

    03 Iunie 2023
  • Default

    This would have been a perfect sound, but unfortunately the Downshift sample sounds delayed and ruins it for me every time I brake.

    29 Mai 2023