Enumerator's Aimed Entity Hash Receiver v1
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Please consider making a small donation, I would really appreciate it if you could help me out so i can make better mods, My graphics card isn't very powerful and i'm limited by the performance
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=S8G398VY98V6S
Donators can also fund me here:www.gofundme.com/yk4mpd8
USE IN CONJUNCTION WITH MY MULTIMOD
Have you ever got angry at taking ages to copy details from the game? Do you need to get hashes of objects quickly?
To use this tool you'll need a loop back serialport
You will need two of them
http://www.ebay.co.uk/itm/USB-2-0-To-TTL-UART-STC-Module-Serial-Converter-CP-2102-5-pin-Cables-For-Arduino-/311227616966?pt=LH_DefaultDomain_3&hash=item48769c8ec6
Hook them up as required
RX->TX
TX->RX
GND->GND
This mod is for getting hash/position/handle of props, vehicles, peds
without storing data on your filesystem, This is to be used in conjunction with my multimod v7 You can find my multi-mod in my files.
Once you've got them ready on your system, Set one of them to COM4
Then set the comport to the other device with the ARHR tool here.
Using the multimod in game, Open the menu with 'B' and press NUMPAD5 on "Connect to Serialport[DEV-USE]
When you see the text at the bottom of the game displaying "Connected"
You can then start using a weapon to aim at an object in game and it will send the details of the prop/ped/vehicle/airplane to this tool so you can hop out the game and use the hash code in your scripts..
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=S8G398VY98V6S
Donators can also fund me here:
USE IN CONJUNCTION WITH MY MULTIMOD
Have you ever got angry at taking ages to copy details from the game? Do you need to get hashes of objects quickly?
To use this tool you'll need a loop back serialport
You will need two of them
http://www.ebay.co.uk/itm/USB-2-0-To-TTL-UART-STC-Module-Serial-Converter-CP-2102-5-pin-Cables-For-Arduino-/311227616966?pt=LH_DefaultDomain_3&hash=item48769c8ec6
Hook them up as required
RX->TX
TX->RX
GND->GND
This mod is for getting hash/position/handle of props, vehicles, peds
without storing data on your filesystem, This is to be used in conjunction with my multimod v7 You can find my multi-mod in my files.
Once you've got them ready on your system, Set one of them to COM4
Then set the comport to the other device with the ARHR tool here.
Using the multimod in game, Open the menu with 'B' and press NUMPAD5 on "Connect to Serialport[DEV-USE]
When you see the text at the bottom of the game displaying "Connected"
You can then start using a weapon to aim at an object in game and it will send the details of the prop/ped/vehicle/airplane to this tool so you can hop out the game and use the hash code in your scripts..
Primul incarcat: 25 Iunie 2015
Ultimul incarcat: 25 Iunie 2015
Last Downloaded: 20 Iulie 2022
20 Comentarii
More mods by Enumerator:
Please consider making a small donation, I would really appreciate it if you could help me out so i can make better mods, My graphics card isn't very powerful and i'm limited by the performance
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=S8G398VY98V6S
Donators can also fund me here:www.gofundme.com/yk4mpd8
USE IN CONJUNCTION WITH MY MULTIMOD
Have you ever got angry at taking ages to copy details from the game? Do you need to get hashes of objects quickly?
To use this tool you'll need a loop back serialport
You will need two of them
http://www.ebay.co.uk/itm/USB-2-0-To-TTL-UART-STC-Module-Serial-Converter-CP-2102-5-pin-Cables-For-Arduino-/311227616966?pt=LH_DefaultDomain_3&hash=item48769c8ec6
Hook them up as required
RX->TX
TX->RX
GND->GND
This mod is for getting hash/position/handle of props, vehicles, peds
without storing data on your filesystem, This is to be used in conjunction with my multimod v7 You can find my multi-mod in my files.
Once you've got them ready on your system, Set one of them to COM4
Then set the comport to the other device with the ARHR tool here.
Using the multimod in game, Open the menu with 'B' and press NUMPAD5 on "Connect to Serialport[DEV-USE]
When you see the text at the bottom of the game displaying "Connected"
You can then start using a weapon to aim at an object in game and it will send the details of the prop/ped/vehicle/airplane to this tool so you can hop out the game and use the hash code in your scripts..
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=S8G398VY98V6S
Donators can also fund me here:
USE IN CONJUNCTION WITH MY MULTIMOD
Have you ever got angry at taking ages to copy details from the game? Do you need to get hashes of objects quickly?
To use this tool you'll need a loop back serialport
You will need two of them
http://www.ebay.co.uk/itm/USB-2-0-To-TTL-UART-STC-Module-Serial-Converter-CP-2102-5-pin-Cables-For-Arduino-/311227616966?pt=LH_DefaultDomain_3&hash=item48769c8ec6
Hook them up as required
RX->TX
TX->RX
GND->GND
This mod is for getting hash/position/handle of props, vehicles, peds
without storing data on your filesystem, This is to be used in conjunction with my multimod v7 You can find my multi-mod in my files.
Once you've got them ready on your system, Set one of them to COM4
Then set the comport to the other device with the ARHR tool here.
Using the multimod in game, Open the menu with 'B' and press NUMPAD5 on "Connect to Serialport[DEV-USE]
When you see the text at the bottom of the game displaying "Connected"
You can then start using a weapon to aim at an object in game and it will send the details of the prop/ped/vehicle/airplane to this tool so you can hop out the game and use the hash code in your scripts..
Primul incarcat: 25 Iunie 2015
Ultimul incarcat: 25 Iunie 2015
Last Downloaded: 20 Iulie 2022
Meh, i forgot to add a picture of the AEHR receiving the entities
http://i.imgur.com/yVAZGw6.png
@Enumerator This is pretty interesting, but can't this be accomplished with a script that writes the values to a file?
Yes it can, This is however what i use to transfer data to my laptop of the entities that i'm aiming at so i can code quickly on my developer laptop. :)
If you want anymore information, please let me know!
@Enumerator Thats funny! I am already working for an update for my newest Mod(not accepted by admin). And The Same Function was the first I have added... :D I think your Tool will help many people to write Mods! If somebody has no loop back serialport he only need to wait until my first update for my Advanced Mod Menu is up(0.2)! But this will need a lot of time and as long as the Update isn't finished and the Updates for my other Mods you can use this Program! Thanks for that Tool! :P
@Cheater4free You're welcome :)
@Enumerator Ok you are brilliant! My Mod Menu doesn't distinguish between Hash and Handle. :D But your Mod can do this. Amazing! :P
Currently it logs something like that:
http://i.imgur.com/INsLZVJ.jpg
are you using serial ports?
@Enumerator No my Mod Menu will do this Job without serial ports.
Here is my Mod:
https://de.gta5-mods.com/scripts/advanced-menu
And the Update 0.2 will have the same Function as your Tool, but without serial ports and not as detailed as your Tool.
I don't think you get the point of my tool, It's for people who want the data to be received on another computer in real-time using serial communication.
@Enumerator My Menu do that what rappo has writen! It writes the infos to a File. Yes it's not the same like your transfer Methode, but it exports the same values, except of the Hash. :D
Nice dude, could you also show some information about the entity, like it's location in the rpfs (texture and model) and maybe some extra cool options, like show weight etc on the screen whilst aiming?
@Enumerator
I dont think i get the point of receiving the data on another PC in realtime...
Could you add a .log file option? since apparently cheater4free's version is "not as detailed".
@Smokey I would recommend you download the Aiming Raycast Results Mod I uploaded, It includes the source and you can modify it however you wish.
@Enumerator
Thats actually perfect, i dont actually need a log file just a way to see the data without loops.
Thanks alot man!
Actually, there is a point to being able to read/interrogate and passing to another machine/terminal/vm.
Aside from info gathering and logging (long established uses for such techniques - JTAG based hacking relies on such 'serial' data capture and JTAG linking can be hard or soft), you can also use the data to drive an external control device, i.e. something like a hardware aimbot - or in a more tech sense, use the data to externally drive an auto-pilot/auto-drive to home in on, or avoid - even go as far as using a passenger's aiming to pinpoint an orientation that would allow an avoidance/defensive system to offset it's path enough to 'bust' a roadblock and aim for the gap with a minimal (if unavoidable) preferable impact that won't kill the ap'd vehicle.
There's many a use for almost any kind of data stream, and it's not always locally used.
THANK YOU, i was looking for this type of tool!
@Enumerator I can't get this to work i have all the needed files put in scripts folder. I start up game and use the L, insert, b keys, i can't get the connection to the comports. Whats the ebay Link in your description? I need the triathalon hash for the yellow circles "checkpoints".
@Enumerator I get it now, the ebay connectors are for my gpu ports on back panel. Does using the crosshairs find the single object texture hash? Or does it find a hash thats bundled up with other shaders?
@Psycatron Aimed Entity Hash.