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42.590
439
Farming Project aims to bring new life to San Andreas by bringing farming life to the game.
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. Vizualizeaza subiect pe GTAForums »
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. Vizualizeaza subiect pe GTAForums »
Primul incarcat: 30 Septembrie 2018
Ultimul incarcat: 31 Mai 2021
Last Downloaded: in urma cu 6 minute
98 Comentarii
More mods by Sakis25:
Farming Project aims to bring new life to San Andreas by bringing farming life to the game.
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. Vizualizeaza subiect pe GTAForums »
To start your farmer's journey you need to purchase a field. The first one is located at Grapeseed. You will see a blip on your map.
When you purchase your first field you will also receive a Tractor, a Rake Trailer and a Grain Trailer. If you "lose" them you can restore them at any time on the red marker.
Attach the Rake Trailer to your Tractor and run over the white markings to cultivate and seed the field.
After some hours when the grain is ripe use the Grain Trailer and harvest the field.
Drive the trailer to one of the unloading stations where you receive money for your crop.
Farming Project is my biggest mod so far. I want to see this evolve into something great even if it's a little late for the modding community.
If you want to help on this project and you have experience with C# and you love modding you can join me by contacting me on gtaforums.
Have fun!
Future Plans:
- More crops to harvest with actual visual representation of each crop
- Ability to buy animals
- More farming vehicles and tools
- More fields to purchase
- A more "Farming Simulator" experience in general
Installation:
Place FarmingProject.dll into your "scripts" folder.
Requirements:
Script Hook V
Script Hook V .NET
NativeUI
(Game version tested: Build: 1290, Online 1.42)
Limitations:
- Since there is not an actual harvester in the game I had to think a different way to harvest the crops, that's why I used the Rake Trailer.
- The only crops that I found in the props database that actually look like crops was the saplings that you see in the screenshots. They are not wheat or canola but they do the job for now.
Changelog:
1.2
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
1.1
- You can now purchase more seeds/grain from the Grain Shop (blip added on map)
- New seeds added: Canola, Pumpkin, Cabbage, Weed
- Each crop has it's own growth time and selling value
- Selling weed may attract the police!
- Using the Rake Trailer consumes seeds. (you can refill from the shop)
- Improved message UI when you purchase a field
- Increased field working area
- Added sound effects on menus
- Bug fixes
1.0
- Initial Release. Vizualizeaza subiect pe GTAForums »
Primul incarcat: 30 Septembrie 2018
Ultimul incarcat: 31 Mai 2021
Last Downloaded: in urma cu 6 minute
NEW UPDATE JUNE 2021!
What's new in 1.2:
- Updated to the latest Script Hook versions
- Filling the Grain Trailer is now more "realistic"
- Selling crops now shows the correct amount of earnings
- Field now loads properly
- Changed the field markers
- Other bug fixes and improvements
Great idea! I would like to continue, for example, as the sale of finished products, delivery to retail outlets in the state ..
never thought that this mod will be updated until this day lol..great mod one of my favs..
I wish it will have more fields
@Sakis25 Can I please use some part of your Fuel Script V mod for a project I am working on and by the way, I would like to work on help in improving it since I just started development in C# and C++ about a year ago. Thank you.
Best Mod in the world. Thanks pal.
Thanks for a terrific mod!!
@Sakis25 1.2 run well,will you add more farmland in the future?
Thanks for this great mod!!!
https://www.youtube.com/watch?v=QIUCj9Uu7so&ab_channel=Preshader
Cool mode. I would have liked to see the suggestions above with the animals and maybe a Farmer's market too were you could setup and haggle prices.
Can u update this mod for the latest version? Thx
Hey, I think the mod has a problem, I bought a field and everything and I saved a game but when I re-enter the game it appears as purchased but the red circle does not appear nor does it allow me to buy seeds etc. Basically the field is bought but it's like it's not just that I can't buy it again. I had to change the .ini to let me buy the field again. Hope you can fix it.
Hi can you upadte game for script hook and make the addons live upadte?
@FarcyTv yeah I have same problems,pliss fix it,this mod is great
I spent 40k on w33d and only got 6k back for a 100 percent sale is that normal
After i buy the new seeds the white circles on the field are gone, what do i have to do?
@tkillaahh facing same issue
Hi, is there any update? because since grand theft auto 5 always update every month this mod I used before still working but on this month the mod is not working for me because when I purchase the field its has that circle but when I try to buy the grain and come back to the field the circle is gone and idk why, also when I reload the scripts same again.. please update sir, if do thank u so much.. :)
never mind i think its because im install mod which is NVE that is why its not pop up the circle, now i know why, by the way i love the mods so much : )
@mia6497 Could someone solve the problem of the circles of the field?
@roddelaredo do you have Natural Vision Evolved? i have that before and i uninstall it, after that the circle has there as usual