Se incarca...

PVS - The Best Vehicle Spawner Gets Even Better 9

1.458

PVS - PROFESSIONAL VEHICLE SPAWNER

Version 9 Change Log
-Immersive Spawn Technology with Custom Camera - Watch the new video.
-Includes short pdf Guide for installation and configuration
-misc optimizations

Version 8 Change Log
MAJOR UPDATE
- Add your own images (watch video) to any menu or submenu. You create the category, you add the image with the same name as the category. The script does the rest of the magic.
- Auto fix technology (no pun intended). Automatically fixes cars that spawn missing parts due to their modkits. These are mostly Ferrari models.
- Full instructions for installation and configuration in download

Who is this for and why is it superior to the other vehicle spawner scripts

Customization
1. Only script that allows you to select what cars will appear in the menu. You choose what to include or exclude.
2. Only script that allows your menu to be organized by user defined categories and subcategories. Do it by brand, model, country, favs, alphabetical, by year, or by whatever you desire.
3. Only script that allows you define how your vehicle will appear in menu without editing meta data in Open 4 to make corrections. Instead of Vcob427xx you can have AC Cobra 427.
4. Supports all addons, replaces, and vanilla vehicles.
5. Only script spawner that also allows customization such as extras and modkits without additional tools like your trainer.

Integrated Snapshot Script
1. The only menu that takes snapshots of your current or last vehicle. It automatically tags the image with the spawn name and previews it in game - without restarting the script or game.
2. You can hit the L key and frame the shot with your mouse, use a dedicated camera script, or use Menyoo's Freecam Option.

RAISON D'ÊTRE That's french for "Bruh, why this script mod". This script is highly customizable. It's a surgical approach, not a shotgun one size fits all. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in. Instead, you put the name you want to display in the text file called VSpawnerVehicles.txt. And, yes, work is required. If you're not serious, there are dozens of older shotgun approach scripts out there.

Vehicle Screen Capture Info
Spawn a car with the script from the menu, in or out of the vehicle, and hit the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.

Note: You can use any image you want, your own, from Google, from wallpapers, just make sure the picture name is the spawn name. Extension can be png, jpg, jpeg, or bmp if you were born in the 1960s. You can even add brand logos.

Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent for the current session.

Installation
Requires SHVDN and LemonUI and a Scripts Folder

Installation 1
Part 1: Scripts Folder
1. VSpawnerConfig.ini, VSpawnerVehicles.txt, and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. Or use the Sample one included.
3. You can create subfolders by class, category, brand, country, etc.
4. You select which cars you want to include or exclude. Same for the categories, you define them.

Note: there is an optional VSpawnerVehicles.txt in the Optional Folder

Installation 2
Part 2: Banners - using Open IV (Open 4)
Place the texture dictionary ProVSpawner.ytd here:
\mods\update\update.rpf\x64\textures\script_txds.rpf\

Note: You can create images (512 x 128 aspect ratio) and import them in ProVSpawner.ytd.
You can use spaces for your image folders and subfolder but you can't have spaces in the ytd.
Example:
Your subfolder is called Ferrari 8 Cylinders. You will name your banner image Ferrari8Cylinders. In other words, just remove all the spaces. If you don't the image will not load.

Use - Defaults
In the VSpawnerConfig.ini you will see:
OpenMenuKey=F3 - opens the menu
ImageFolder=Images

Additional key: The L is used for in-game screenshots. It will create the image and give it the spawn name of your vehicle.

Configuration Notes:
VSpawnerVehicles.txt
The VSpawnerVehicles.txt is used to map the spawn name to your choice of how you want it displayed on the menu.
The format is like this: Spawn Name = Display Menu Name

For example:
458it=Ferrari 458 Italia
250gto62=Ferrari 250 GTO 1962
308gts=Ferrari 308 GTS

You can use the VSpawnerVehicles.txt in the Optional Folder to get you started but obviously you need to have the addon installed to spawn it.


You can can images from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).

https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner
Show Full Description

Primul incarcat: 21 Martie 2025
Ultimul incarcat: in urma cu 2 zile
Last Downloaded: in urma cu 28 minute

All Versions

 9 (current)

116 downloads , 4,26 MB
in urma cu 2 zile

78 Comentarii