Realistic Weapon Behavior 1.8
525
14
525
14
This replaces the default Pistol, Combat Pistol, Taser, Carbine Rifle, Pump Shotgun, and SMG animations with tactical ones and includes new idle and running animations. The magazine sizes for Pistol and Combat Pistol increased to 17. The pump shotgun shell slot was decreased from 8 to 5. This edited meta also changes specific rifle firing modes, including the Carbine and SMG full auto to semi-auto. You can use both the ADS and tactical grip within this modification. This modification also changes the flashlight distance, including the attachments, allowing the light to bounce and illuminate more accurately. You can now fire rifles, submachine guns, and pump-action shotguns while inside vehicles. The modification corrects the behavior of the NPCs, preventing them from attacking or fleeing when the fire extinguisher is used.
I suggest using the first-person flashlight texture if you prefer having the flashlight centered, as the game has an issue lining up the flashlight with the reticle.
Known Bugs
Flashlights Do Not Line Up With Reticle (If Running Third Person Flashlight Overhaul Texture)
The modified weapon metadata was configured and tested for use with custom weapons in GTA 5. Using unmodified "vanilla" weapons may result in compatibility problems.
Please see the ReadMe if you need help installing the modification.
If you run into technical issues, please use the comment section. Thank you.
Modifications I recommend while running this modification:
Flashlight Overhaul is only required if you want the first-person or third-person texture from the flashlight overhaul.
https://www.lcpdfr.com/downloads/gta5mods/datafile/21695-flashlight-overhaul/
I take no credit for making these meta files but rather for compiling them together so we can use the flashlight overhaul, rate of fire, tactical grip, and fire extinguisher fix modifications together. My edited version of the weapon meta contains animations for weapons such as the taser and pump shotgun that are not included in the tactical grip modification. Most of these modifications require you to edit the meta files yourself, so I decided to do it for you. Enjoy! - Joe C Wilson.
Modification credits:
ChrisPy - weapon fov and semi-auto settings used in weapons.meta
Dwardo225 - weapon rate of fire settings used in weapons.meta and weaponanimations.meta
FKDZ - flashlight and attachment settings used in weaponcomponents.meta
Razer - original weaponcomponents.meta created with Natural Vision later converted to FKDZ's edited version
trash8 - idle, running, and weapon animations used in weapons.meta and weaponanimations.meta
andy22296 - fire extinguisher settings used in weapons.meta
1.5
Added SMG Tactical Grip Animation
Added Ability To Shoot Pump Shotgun/SMG From Vehicle
1.6
Fixed Continuation Of Shooting When Playing As Trevor
1.7
Fixed Pump Shotgun Continuation Of Shooting When Playing As Trevor
Updated Weapon Attachment Offsets For Assault Rifle, Advanced Rifle, and Carbine Rifle
Updated Weapon Field of View For Assault Rifle, Advanced Rifle, and Carbine Rifle
1.8
Fixed The Hit-Boxes For Pistol, SMG, and Carbine Rifle
Backup your files!
1)
Drag and drop weaponanimations.meta, weaponcomponents.meta, and weapons.meta from this download in Grand Theft Auto V\mods\update\update.rpf\common\data\ai
2)
Additionally, you may install Flashlight Overhaul's flashlight texture in update/update.rpf/x64/textures/graphics.ytd
3)
Lastly, you will need to disable Flashlight Override in the lspdfr.ini - to do this set Ambient.DisablePlayerFlashlightOverride = true to false
I suggest using the first-person flashlight texture if you prefer having the flashlight centered, as the game has an issue lining up the flashlight with the reticle.
Known Bugs
Flashlights Do Not Line Up With Reticle (If Running Third Person Flashlight Overhaul Texture)
The modified weapon metadata was configured and tested for use with custom weapons in GTA 5. Using unmodified "vanilla" weapons may result in compatibility problems.
Please see the ReadMe if you need help installing the modification.
If you run into technical issues, please use the comment section. Thank you.
Modifications I recommend while running this modification:
Flashlight Overhaul is only required if you want the first-person or third-person texture from the flashlight overhaul.
https://www.lcpdfr.com/downloads/gta5mods/datafile/21695-flashlight-overhaul/
I take no credit for making these meta files but rather for compiling them together so we can use the flashlight overhaul, rate of fire, tactical grip, and fire extinguisher fix modifications together. My edited version of the weapon meta contains animations for weapons such as the taser and pump shotgun that are not included in the tactical grip modification. Most of these modifications require you to edit the meta files yourself, so I decided to do it for you. Enjoy! - Joe C Wilson.
Modification credits:
ChrisPy - weapon fov and semi-auto settings used in weapons.meta
Dwardo225 - weapon rate of fire settings used in weapons.meta and weaponanimations.meta
FKDZ - flashlight and attachment settings used in weaponcomponents.meta
Razer - original weaponcomponents.meta created with Natural Vision later converted to FKDZ's edited version
trash8 - idle, running, and weapon animations used in weapons.meta and weaponanimations.meta
andy22296 - fire extinguisher settings used in weapons.meta
1.5
Added SMG Tactical Grip Animation
Added Ability To Shoot Pump Shotgun/SMG From Vehicle
1.6
Fixed Continuation Of Shooting When Playing As Trevor
1.7
Fixed Pump Shotgun Continuation Of Shooting When Playing As Trevor
Updated Weapon Attachment Offsets For Assault Rifle, Advanced Rifle, and Carbine Rifle
Updated Weapon Field of View For Assault Rifle, Advanced Rifle, and Carbine Rifle
1.8
Fixed The Hit-Boxes For Pistol, SMG, and Carbine Rifle
Backup your files!
1)
Drag and drop weaponanimations.meta, weaponcomponents.meta, and weapons.meta from this download in Grand Theft Auto V\mods\update\update.rpf\common\data\ai
2)
Additionally, you may install Flashlight Overhaul's flashlight texture in update/update.rpf/x64/textures/graphics.ytd
3)
Lastly, you will need to disable Flashlight Override in the lspdfr.ini - to do this set Ambient.DisablePlayerFlashlightOverride = true to false
Primul incarcat: 01 Octombrie 2024
Ultimul incarcat: in urma cu 9 zile
Last Downloaded: 1 minute ago
13 Comentarii
More mods by JoeCWilson017:
- Ped Config
4.94
15.727
132
6.9 July Release
This replaces the default Pistol, Combat Pistol, Taser, Carbine Rifle, Pump Shotgun, and SMG animations with tactical ones and includes new idle and running animations. The magazine sizes for Pistol and Combat Pistol increased to 17. The pump shotgun shell slot was decreased from 8 to 5. This edited meta also changes specific rifle firing modes, including the Carbine and SMG full auto to semi-auto. You can use both the ADS and tactical grip within this modification. This modification also changes the flashlight distance, including the attachments, allowing the light to bounce and illuminate more accurately. You can now fire rifles, submachine guns, and pump-action shotguns while inside vehicles. The modification corrects the behavior of the NPCs, preventing them from attacking or fleeing when the fire extinguisher is used.
I suggest using the first-person flashlight texture if you prefer having the flashlight centered, as the game has an issue lining up the flashlight with the reticle.
Known Bugs
Flashlights Do Not Line Up With Reticle (If Running Third Person Flashlight Overhaul Texture)
The modified weapon metadata was configured and tested for use with custom weapons in GTA 5. Using unmodified "vanilla" weapons may result in compatibility problems.
Please see the ReadMe if you need help installing the modification.
If you run into technical issues, please use the comment section. Thank you.
Modifications I recommend while running this modification:
Flashlight Overhaul is only required if you want the first-person or third-person texture from the flashlight overhaul.
https://www.lcpdfr.com/downloads/gta5mods/datafile/21695-flashlight-overhaul/
I take no credit for making these meta files but rather for compiling them together so we can use the flashlight overhaul, rate of fire, tactical grip, and fire extinguisher fix modifications together. My edited version of the weapon meta contains animations for weapons such as the taser and pump shotgun that are not included in the tactical grip modification. Most of these modifications require you to edit the meta files yourself, so I decided to do it for you. Enjoy! - Joe C Wilson.
Modification credits:
ChrisPy - weapon fov and semi-auto settings used in weapons.meta
Dwardo225 - weapon rate of fire settings used in weapons.meta and weaponanimations.meta
FKDZ - flashlight and attachment settings used in weaponcomponents.meta
Razer - original weaponcomponents.meta created with Natural Vision later converted to FKDZ's edited version
trash8 - idle, running, and weapon animations used in weapons.meta and weaponanimations.meta
andy22296 - fire extinguisher settings used in weapons.meta
1.5
Added SMG Tactical Grip Animation
Added Ability To Shoot Pump Shotgun/SMG From Vehicle
1.6
Fixed Continuation Of Shooting When Playing As Trevor
1.7
Fixed Pump Shotgun Continuation Of Shooting When Playing As Trevor
Updated Weapon Attachment Offsets For Assault Rifle, Advanced Rifle, and Carbine Rifle
Updated Weapon Field of View For Assault Rifle, Advanced Rifle, and Carbine Rifle
1.8
Fixed The Hit-Boxes For Pistol, SMG, and Carbine Rifle
Backup your files!
1)
Drag and drop weaponanimations.meta, weaponcomponents.meta, and weapons.meta from this download in Grand Theft Auto V\mods\update\update.rpf\common\data\ai
2)
Additionally, you may install Flashlight Overhaul's flashlight texture in update/update.rpf/x64/textures/graphics.ytd
3)
Lastly, you will need to disable Flashlight Override in the lspdfr.ini - to do this set Ambient.DisablePlayerFlashlightOverride = true to false
I suggest using the first-person flashlight texture if you prefer having the flashlight centered, as the game has an issue lining up the flashlight with the reticle.
Known Bugs
Flashlights Do Not Line Up With Reticle (If Running Third Person Flashlight Overhaul Texture)
The modified weapon metadata was configured and tested for use with custom weapons in GTA 5. Using unmodified "vanilla" weapons may result in compatibility problems.
Please see the ReadMe if you need help installing the modification.
If you run into technical issues, please use the comment section. Thank you.
Modifications I recommend while running this modification:
Flashlight Overhaul is only required if you want the first-person or third-person texture from the flashlight overhaul.
https://www.lcpdfr.com/downloads/gta5mods/datafile/21695-flashlight-overhaul/
I take no credit for making these meta files but rather for compiling them together so we can use the flashlight overhaul, rate of fire, tactical grip, and fire extinguisher fix modifications together. My edited version of the weapon meta contains animations for weapons such as the taser and pump shotgun that are not included in the tactical grip modification. Most of these modifications require you to edit the meta files yourself, so I decided to do it for you. Enjoy! - Joe C Wilson.
Modification credits:
ChrisPy - weapon fov and semi-auto settings used in weapons.meta
Dwardo225 - weapon rate of fire settings used in weapons.meta and weaponanimations.meta
FKDZ - flashlight and attachment settings used in weaponcomponents.meta
Razer - original weaponcomponents.meta created with Natural Vision later converted to FKDZ's edited version
trash8 - idle, running, and weapon animations used in weapons.meta and weaponanimations.meta
andy22296 - fire extinguisher settings used in weapons.meta
1.5
Added SMG Tactical Grip Animation
Added Ability To Shoot Pump Shotgun/SMG From Vehicle
1.6
Fixed Continuation Of Shooting When Playing As Trevor
1.7
Fixed Pump Shotgun Continuation Of Shooting When Playing As Trevor
Updated Weapon Attachment Offsets For Assault Rifle, Advanced Rifle, and Carbine Rifle
Updated Weapon Field of View For Assault Rifle, Advanced Rifle, and Carbine Rifle
1.8
Fixed The Hit-Boxes For Pistol, SMG, and Carbine Rifle
Backup your files!
1)
Drag and drop weaponanimations.meta, weaponcomponents.meta, and weapons.meta from this download in Grand Theft Auto V\mods\update\update.rpf\common\data\ai
2)
Additionally, you may install Flashlight Overhaul's flashlight texture in update/update.rpf/x64/textures/graphics.ytd
3)
Lastly, you will need to disable Flashlight Override in the lspdfr.ini - to do this set Ambient.DisablePlayerFlashlightOverride = true to false
Primul incarcat: 01 Octombrie 2024
Ultimul incarcat: in urma cu 9 zile
Last Downloaded: 1 minute ago
I recently received a showcase video for the mod, but the animations depicted did not accurately represent the mod's actual features. To ensure an authentic showcase, please refrain from including any third-party plugins in your videos, as this can lead to inaccurate representation. As a result, I have temporarily disabled video uploads. I apologize for any inconvenience this may cause. If you would like your tutorial or showcase video to be featured, please send me a message or leave a comment below. Thank you for your understanding.
Please don't download this modification until version 1.6 is uploaded. 1.6 has the fixed version of the meta files.
Nice
the shotgun unloads the whole tube without pumping after one click XD
but i was playing as trevor at the time
i actually was messing around with the files cus i liked the ads animation and i think it has something to do with the weaponsanimation file. i only installed that part with a different build and it still went full auto
Other than the bug, without the animation file it works great
@jackieripper77 I will try and fix this issue immediately. Thank you for reporting this bug.
is it possible to give us the line modification only? I have immersive combat and it conflicts
it also conflict with RDE and PEV
@edgeSky The original mods have tutorials on how to add them. You can reference the mod credits to see which mods I used to create this. I won't separate the lines, as the mods mentioned above do that. This mod simply compiles them all in one, so you don't have to do it yourself. Additionally, I don't use the immersive combat mod, so I can't help you make it compatible with the meta files. My apologies.
@edgeSky This mod is to be used with LSPDFR out of the box. RDE/PEV is for story mode, and I have no plans to implement RDE as I do not play story mode with mods.
If you're having trouble hitting your targets in the first-person view, I've adjusted the settings accordingly. For your information, RWB is tested using custom weapon models. Be sure to use custom mods such as Markoo's AR-15, ApeXMax's MP5, Jridah's Remington 870 and Beretta M9, the Taser X26, FluffyPlays22's Glock 17, or similar models. The specific models don't matter, but make sure the attachments are close matches.