Enhanced Taxi Spawns in Downtown Cab Co. 1.0
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So, you downloaded a taxi add-on mod, but you struggle to find said taxi, so you head to the depot and only find the base game taxi, here's something to make life easier!
Anyways, this basically swaps the car generators that are only restricted to the vanilla taxi to scenarios that use the "taxi" model set, giving you plenty of freedom to chose whatever add-on car you have installed.
INSTALLATION: Place "east_vinewood.ymt" in "mods/update/update.rpf/x64/levels/gta5/scenario"
And for "hei_hw1_12_strm_0.ymap", place it in "mods/update/update.rpf/dlc_patch/mpheist/x64/levels/gta5/_citye/hollywood_01/hollywood_metadata.rpf"
After that, just save and load in as usual.
For the 2 people that don't know the location of the taxi depot, it's in East Vinewood, across the street from the Lost MC clubhouse.
Keep in mind, this mod is only for those who have multiple add-on taxi vehicles in their game.
So this mod won't make any difference if you don't have any added in.
If you want to add your taxi add-ons to spawn in the depot, just go to "vehiclemodelsets.meta" in "mods/update/update.rpf/common/data/ai" and type in "taxi", and scroll down 'til you find the ambient model set used for this.
After that, just type in the model names of whatever add-on taxi you have installed in said model set, and see if it works.
And if it did, congrats! You successfully installed this mod!
Anyways, stay tuned for a dope character mod!
-EcLiPsE-
Anyways, this basically swaps the car generators that are only restricted to the vanilla taxi to scenarios that use the "taxi" model set, giving you plenty of freedom to chose whatever add-on car you have installed.
INSTALLATION: Place "east_vinewood.ymt" in "mods/update/update.rpf/x64/levels/gta5/scenario"
And for "hei_hw1_12_strm_0.ymap", place it in "mods/update/update.rpf/dlc_patch/mpheist/x64/levels/gta5/_citye/hollywood_01/hollywood_metadata.rpf"
After that, just save and load in as usual.
For the 2 people that don't know the location of the taxi depot, it's in East Vinewood, across the street from the Lost MC clubhouse.
Keep in mind, this mod is only for those who have multiple add-on taxi vehicles in their game.
So this mod won't make any difference if you don't have any added in.
If you want to add your taxi add-ons to spawn in the depot, just go to "vehiclemodelsets.meta" in "mods/update/update.rpf/common/data/ai" and type in "taxi", and scroll down 'til you find the ambient model set used for this.
After that, just type in the model names of whatever add-on taxi you have installed in said model set, and see if it works.
And if it did, congrats! You successfully installed this mod!
Anyways, stay tuned for a dope character mod!
-EcLiPsE-
Primul incarcat: 13 Iunie 2024
Ultimul incarcat: 13 Iunie 2024
Last Downloaded: 4 hours ago
15 Comentarii
More mods by -EcLiPsE-:
So, you downloaded a taxi add-on mod, but you struggle to find said taxi, so you head to the depot and only find the base game taxi, here's something to make life easier!
Anyways, this basically swaps the car generators that are only restricted to the vanilla taxi to scenarios that use the "taxi" model set, giving you plenty of freedom to chose whatever add-on car you have installed.
INSTALLATION: Place "east_vinewood.ymt" in "mods/update/update.rpf/x64/levels/gta5/scenario"
And for "hei_hw1_12_strm_0.ymap", place it in "mods/update/update.rpf/dlc_patch/mpheist/x64/levels/gta5/_citye/hollywood_01/hollywood_metadata.rpf"
After that, just save and load in as usual.
For the 2 people that don't know the location of the taxi depot, it's in East Vinewood, across the street from the Lost MC clubhouse.
Keep in mind, this mod is only for those who have multiple add-on taxi vehicles in their game.
So this mod won't make any difference if you don't have any added in.
If you want to add your taxi add-ons to spawn in the depot, just go to "vehiclemodelsets.meta" in "mods/update/update.rpf/common/data/ai" and type in "taxi", and scroll down 'til you find the ambient model set used for this.
After that, just type in the model names of whatever add-on taxi you have installed in said model set, and see if it works.
And if it did, congrats! You successfully installed this mod!
Anyways, stay tuned for a dope character mod!
-EcLiPsE-
Anyways, this basically swaps the car generators that are only restricted to the vanilla taxi to scenarios that use the "taxi" model set, giving you plenty of freedom to chose whatever add-on car you have installed.
INSTALLATION: Place "east_vinewood.ymt" in "mods/update/update.rpf/x64/levels/gta5/scenario"
And for "hei_hw1_12_strm_0.ymap", place it in "mods/update/update.rpf/dlc_patch/mpheist/x64/levels/gta5/_citye/hollywood_01/hollywood_metadata.rpf"
After that, just save and load in as usual.
For the 2 people that don't know the location of the taxi depot, it's in East Vinewood, across the street from the Lost MC clubhouse.
Keep in mind, this mod is only for those who have multiple add-on taxi vehicles in their game.
So this mod won't make any difference if you don't have any added in.
If you want to add your taxi add-ons to spawn in the depot, just go to "vehiclemodelsets.meta" in "mods/update/update.rpf/common/data/ai" and type in "taxi", and scroll down 'til you find the ambient model set used for this.
After that, just type in the model names of whatever add-on taxi you have installed in said model set, and see if it works.
And if it did, congrats! You successfully installed this mod!
Anyways, stay tuned for a dope character mod!
-EcLiPsE-
Primul incarcat: 13 Iunie 2024
Ultimul incarcat: 13 Iunie 2024
Last Downloaded: 4 hours ago
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@-EcLiPsE- whats the ''coming soon'' photo for?
@Michael21107 My next mod, a character mod, to be exact.
I just need to make a couple of tweaks to both characters.
@-EcLiPsE- gotcha, so what it got to do with this mod?
@Michael21107 its just a teaser lmao
Simple and immersive
@Scooby271 Thank you for explaining what the pic meant to bro lol
Also, I appreciate the words!
Good!
I'm guessing you used f3not0n's taxi pack in the image. That mod is supposed to spawn this cars in the depot naturally but that didn't work for me
@Perseus 141 Well, I guess he just put those cars in the depot parking lot just for screenshots.
@-EcLiPsE- hey, may i ask what's up with the .ymap file? i understand scenario but not that
thanks
@Michael21107 To get rid of the existing car generators that are in the depot lot.
As when I was making this, both normal taxis and my add-on taxis would spawn on top of each other.
@-EcLiPsE- car gens are in YMAP? i thought they were in YMT
@Michael21107 Yeah, all cars that spawn in parking lots or beside streets are controlled by YMAPs.
Some are in scenarios, but the taxi spawns weren't, hence why I made the custom YMAP file.
@-EcLiPsE- understood, thanks a lot