Pikes Peak Hillclimb [Add-on SP/FiveM] 1.0 Singleplayer
2.655
73
2.655
73
THE MOST LEGENDARY HILLCLIMB IS HERE! Pikes Peak is now avaliable for the public after many months of revisions and fixes it's finally ready for the rally, hillclimbers and drifters alike. The length is 20 KM but it feels a lot long than that once you start trying to predict every corner. I wanna see people beat that 12 min world record so go crazy for clips. I hope you all enjoy one of the more addicting maps I've put out.
!LOCATION IS EAST OF THE MAIN ISLAND! (kinda hard to miss)
Installation:
SINGLPLAYER
- Put the basedpikespeak folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It's amazing how many ppl miss that standalone package
- Drop the basedsimtraxxpikespeak folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
For FiveM: I would not advised moving the map any more to the right/east because of the x/y 16000M limit. I've pretty much put it as far as possible without losing the ability to noclip and re-spawn with trainers. This problem doesn't seem to exist in SP so go crazy there
Bugs
- Some road collision/mesh inaccuracies at high elevations
- Shadows stop casting some where near the top (z 1500 to 1510). This is unavoidable since it's a bug with base GTA V
- Traffic is not getting added so don't ask
The source file were pulled from the AssettoCorsa.Club (https://assettocorsa.club/mods/tracks/pikes-peak.html) I'm creditting Simtraxx for the original map since the source was pulled from http://actraxx.blogspot.com/p/sim-traxx-assetto-corsa-tracks-download.html. I couldn't find it on the actual Simtraxx store page but it says it was public
I have more Simtraxx stuff but it's not finished yet. They have excellent tracks so seeing them come to GTA would be great for the real drivers out there.
Contact is Based 6157 on discord
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
!LOCATION IS EAST OF THE MAIN ISLAND! (kinda hard to miss)
Installation:
SINGLPLAYER
- Put the basedpikespeak folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It's amazing how many ppl miss that standalone package
- Drop the basedsimtraxxpikespeak folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
For FiveM: I would not advised moving the map any more to the right/east because of the x/y 16000M limit. I've pretty much put it as far as possible without losing the ability to noclip and re-spawn with trainers. This problem doesn't seem to exist in SP so go crazy there
Bugs
- Some road collision/mesh inaccuracies at high elevations
- Shadows stop casting some where near the top (z 1500 to 1510). This is unavoidable since it's a bug with base GTA V
- Traffic is not getting added so don't ask
The source file were pulled from the AssettoCorsa.Club (https://assettocorsa.club/mods/tracks/pikes-peak.html) I'm creditting Simtraxx for the original map since the source was pulled from http://actraxx.blogspot.com/p/sim-traxx-assetto-corsa-tracks-download.html. I couldn't find it on the actual Simtraxx store page but it says it was public
I have more Simtraxx stuff but it's not finished yet. They have excellent tracks so seeing them come to GTA would be great for the real drivers out there.
Contact is Based 6157 on discord
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Primul incarcat: 05 Ianuarie 2023
Ultimul incarcat: 05 Ianuarie 2023
Last Downloaded: 18 hours ago
18 Comentarii
More mods by ON3FLY3R:
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1.0 Full Package
By ON3FLY3R
- Map Model
- Road
5.0
1.761
56
Singleplayer 1.0
By ON3FLY3R
THE MOST LEGENDARY HILLCLIMB IS HERE! Pikes Peak is now avaliable for the public after many months of revisions and fixes it's finally ready for the rally, hillclimbers and drifters alike. The length is 20 KM but it feels a lot long than that once you start trying to predict every corner. I wanna see people beat that 12 min world record so go crazy for clips. I hope you all enjoy one of the more addicting maps I've put out.
!LOCATION IS EAST OF THE MAIN ISLAND! (kinda hard to miss)
Installation:
SINGLPLAYER
- Put the basedpikespeak folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It's amazing how many ppl miss that standalone package
- Drop the basedsimtraxxpikespeak folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
For FiveM: I would not advised moving the map any more to the right/east because of the x/y 16000M limit. I've pretty much put it as far as possible without losing the ability to noclip and re-spawn with trainers. This problem doesn't seem to exist in SP so go crazy there
Bugs
- Some road collision/mesh inaccuracies at high elevations
- Shadows stop casting some where near the top (z 1500 to 1510). This is unavoidable since it's a bug with base GTA V
- Traffic is not getting added so don't ask
The source file were pulled from the AssettoCorsa.Club (https://assettocorsa.club/mods/tracks/pikes-peak.html) I'm creditting Simtraxx for the original map since the source was pulled from http://actraxx.blogspot.com/p/sim-traxx-assetto-corsa-tracks-download.html. I couldn't find it on the actual Simtraxx store page but it says it was public
I have more Simtraxx stuff but it's not finished yet. They have excellent tracks so seeing them come to GTA would be great for the real drivers out there.
Contact is Based 6157 on discord
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
!LOCATION IS EAST OF THE MAIN ISLAND! (kinda hard to miss)
Installation:
SINGLPLAYER
- Put the basedpikespeak folder in the dlcpacks folder (mods > update > x64 > dlcpacks)
- Go to the dlclist.xml and make sure it's enabled.
Make sure you have ScriptHookV, OpenIV, No Boundary Limits, a Trainer, Packfile/Heap Adjuster and custom gameconfig (all can be found on this website). I tested this in SP and FiveM. It works so double check your game if crashes happen.
FIVEM
There is already a FiveM Package. Use that instead of the SP to FiveM business. It's amazing how many ppl miss that standalone package
- Drop the basedsimtraxxpikespeak folder into your server resources and ensure it in the server.cfg
Version 1.0
- Initial release
For FiveM: I would not advised moving the map any more to the right/east because of the x/y 16000M limit. I've pretty much put it as far as possible without losing the ability to noclip and re-spawn with trainers. This problem doesn't seem to exist in SP so go crazy there
Bugs
- Some road collision/mesh inaccuracies at high elevations
- Shadows stop casting some where near the top (z 1500 to 1510). This is unavoidable since it's a bug with base GTA V
- Traffic is not getting added so don't ask
The source file were pulled from the AssettoCorsa.Club (https://assettocorsa.club/mods/tracks/pikes-peak.html) I'm creditting Simtraxx for the original map since the source was pulled from http://actraxx.blogspot.com/p/sim-traxx-assetto-corsa-tracks-download.html. I couldn't find it on the actual Simtraxx store page but it says it was public
I have more Simtraxx stuff but it's not finished yet. They have excellent tracks so seeing them come to GTA would be great for the real drivers out there.
Contact is Based 6157 on discord
Tools Used:
Blender Sollumz Plugin
Codewalker
Photoshop CS6
Folders2YTD
FiveM
Discord
WinRar
Kn5 Converter
Primul incarcat: 05 Ianuarie 2023
Ultimul incarcat: 05 Ianuarie 2023
Last Downloaded: 18 hours ago
The moment I uninstall and take a break from this game, all the actual map mods get uploaded for the first time in a million goddamn years.
Massive
beautiful map
A mi me sale con puntitos, las texturas del mapa
Can we activate all of your map mods together?
@TM1195 depends on where they're placed. Anything placed on the right/east side of the island will just be shadowed by Pikes rn
Probably the best add-on course since transfagarasan.
Downloaded it, tried more or less everything, but this does not work on fivem. Its only shadows of the track, nothing else. Looks nice on pictures though
Installed and appears fine in FiveM - however, cars cannot drive on it, they are just frozen.
@farma_lama you need a no-limits script for fivem. Turn up the number to 20000 in the config
idk i havent try this yet but when i see the pictures it gave me chills keep the good work man!
I fix car cant drive ,It will not works ,if no boundary limit not installed
X-114141.893
Y-8458.3262
Z-186.6997
The map appears on top of vans123's nordschleife map. Fix it.
@Itachi-GAMERBOSS Such a dummy. How the hell is he gonna know where vans123's map was located? Try Moving the Map yourself.
I love it, but is there a way to get rid of the 2d people? They kind of break immersion.
Definitely gonna download this one. I'll update when I check it out.
@iwansx gaming thanks for the tip bro
Great track! Realise this is what GTA is missing, a long drive through Mountain Hills
I feel the scale could be increased a little, the roads are not very wide.
If there's no update expected, I might look into removing trees and some models
Also fix up some gaps
And make the rest of the map higher quality
but my blender skills aren't great :D