10.310
300
10.310
300
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
Primul incarcat: 03 Februarie 2022
Ultimul incarcat: 03 Octombrie 2023
Last Downloaded: 3 hours ago
66 Comentarii
More mods by Alex106:
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
Primul incarcat: 03 Februarie 2022
Ultimul incarcat: 03 Octombrie 2023
Last Downloaded: 3 hours ago
@Alex106 it works now, thanks for fixing it
This is awesome, now i can use the police station with add on maps without having to use mpmaps. @Alex106 do you know if it's possible to get identical MLO versions of the meth lab, coke lab & forgery offices?
@mitto_backup Technically, yes, but if by possible you mean me adding those interiors to the mod, then no
@Alex106 Oh yeah, i know that man. What i'm basically saying is "how much $ to convert them to MLO" ?
@mitto_backup 0, I don't do paid mods
Anyway, like I said, I don't plan on adding those interiors
Are you able to add the sheriff interiors to paleto bay and sandy shores? They exist, but are disabled on the sp map unless you use a script mod.
@Jax765 I could, but a script it's still required in order to unload the fake doors and windows
@Alex106 Thank you so much for opening up the FBI building 😅😅
By the by, do you think it would be possible to remove the garage doors from the LSCs and have the interiors of them always loaded? Not that I use them much but would be a nice sightseeing to enjoy while passing by 🙈😊😊
@MissySnowie Yes, it's possible. The only problem is that every instance of that interior doesn't have an LOD and keeping the actual interior even from far away is a waste of resources
@Alex106 Oh I see :( Yeah the High LOD from long distance would be bad :(
Hey i dont have the "mplowrider" folder in my mods\update\x64\dlcpacks folder? What can i do here?
@SeniaX Go in "update\x64\dlcpacks" and copy it from there to the mods folder
does this or any other mod from u (or anyone else u know off) conflicts with this? https://www.gta5-mods.com/maps/community-mission-row-pd#description_tab https://imgur.com/a/ZL5FJkV
@Michael21107 This one no. The only incompatible file is "hei_dlc_heist_police.ytyp" from Map Fixes
@Alex106 does it only cause a ped spawning in the MLO's stairs or some other collisions too? also, is it possible that the La Mesa station is almost (if not completely) empty?
@Michael21107
1) All the changes made to the interior (added/removed props for example) will not be there because of the ytyp from map fixes
2) Sometimes (especially if teleporting) they do not spawn, but driving around the area a bit and coming back makes them spawn
@Alex106 gotcha, thanks
@Alex106 InteriorsAdditions.cs 17 errors in shvdn log https://pastelink.net/y2kw70hn
@Michael21107 I'm using the lastest version (3.6.0) of SHV DotNet and it doesn't give me that (or any) error, so I don't know
@Alex106 i think it could be caused by this https://www.gta5-mods.com/scripts/remember-last-location as it has fade in screen etc in its ini