Akagi Pass [FiveReborn] 1.0
1.803
42
1.803
42
Author
Kohdyktop for map model in SA
FreeZiic for map convertion/Re-edited in IV
Tim885885 for map covertion in V
To install it, create a 'usermaps' directory inside your FiveReborn copycat project directory, and chuck it in there.
if u have any good map, u can tell me.
Kohdyktop for map model in SA
FreeZiic for map convertion/Re-edited in IV
Tim885885 for map covertion in V
To install it, create a 'usermaps' directory inside your FiveReborn copycat project directory, and chuck it in there.
if u have any good map, u can tell me.
Primul incarcat: 19 Iulie 2016
Ultimul incarcat: 19 Iulie 2016
Last Downloaded: in urma cu 5 zile
27 Comentarii
More mods by Tim885885:
Author
Kohdyktop for map model in SA
FreeZiic for map convertion/Re-edited in IV
Tim885885 for map covertion in V
To install it, create a 'usermaps' directory inside your FiveReborn copycat project directory, and chuck it in there.
if u have any good map, u can tell me.
Kohdyktop for map model in SA
FreeZiic for map convertion/Re-edited in IV
Tim885885 for map covertion in V
To install it, create a 'usermaps' directory inside your FiveReborn copycat project directory, and chuck it in there.
if u have any good map, u can tell me.
Primul incarcat: 19 Iulie 2016
Ultimul incarcat: 19 Iulie 2016
Last Downloaded: in urma cu 5 zile
how do you make trainer works on invoke-levelload?
@Tim885885 Could you please tell me how i can generate hash entities for my json file for converting a map? I hope you can explain me this much more in detail because i dont understand this:
"In addition, here's a 'schema.json' file you can put next to your level .json so you can open it in Visual Studio 2013 and have nice automatic completion:"
Everytime i create my json file, nothing is filled inside "entities": [] where the objects get the hashes. Please help!!
@MrRedDevil I have 1.35. Dammit!
@MAFINS It's working on latest here.
Also, Tim, you da real MVP!
@MAFINS I've updated to 1.35.And it Works
how to load in single player???
Was this done through Zmodeler3 or some new method?
Single player version?
@MrGTAmodsgerman I Want to Know too i don't know how to use Visual Studio ;-;
@ArthurLopes I know how to use Visual Studio, but what ever program i use to create this file, everytime i miss the entities! Nobody answer me this question :(
@MrGTAmodsgerman Use This Program: http://www.mediafire.com/download/w497l5imjoo1bm4/Cords2JSON.rar
and put the .ide file in a folder and open the .wpl file on openin and then right click on the .wpl file on openiv and click on export open formats and put the .opl on the folder together with the .ide and use the program to get the .json
@ArthurLopes thank you, i already use that program but how do i that with more than 1 wpl files?
@ArthurLopes Thank you man!! I got to see the map, but when i convet all objects to get everything of the map, it crashes with ERR_GEN_ZLIB_2 after i load the map
@MrGTAmodsgerman when i try to convert some maps it appears to me too, seem to happen in only some maps so try with another, now to convert more than 1 wpl file i don't know how.
@ArthurLopes Do you know how to use those maps in singleplayer?
@MrGTAmodsgerman it's impossible until GIMSEVO and the New Version of OpenIV Release.
@ArthurLopes I know those ways, but it its already possible! Some people made R* Editor videos with fivem maps. Thats why i ask. They replace the map somehow
@MrGTAmodsgerman they replace a building with the map, like the maze bank, but the quality isn't too good.
@ArthurLopes Yea but the map parts needs to be get mapped, how they do that, thos information is inside the wpl file. The quality isn't good because the materials and textures needs to get reworked.
please!
Let it appear
Story mode