Security and Paramilitary (a Gang and Turf configuration)
330
10
330
10
This is a configuration for Gang and Turf script.
Features:
1. 7 factions.
2. Enemies and allies now tend to spawn in vehicles or on foot away from the player instead of continuously spawning at one spot out of thin air.
3. New locations that are set in places that are convenient to fight.
There are three types of factions: large, medium and small. Large ones have the highest presence by default, armed vehicles and helicopters. Medium ones have smaller presence by default and armed vehicles. Small ones have very little presence.
Urban Trackers (large). A legally gray security company conducting off the books operations to secure companies' property and logistics.
New Perspective (large). Strange people snooping around near important government facilities.
Blaine Expeditionary Force (large). A small army of Blaine County residents solving problems in the area.
The Suits (medium). Experts doing their best to keep unreasonable folks away from their clients' doorsteps.
Waterfront Mafia (medium). An organized group of armed people on the territory of the LS naval port who make cargo containers disappear. Their actions are quite frustrating for other factions.
Gruppe Sechs (small). A security company trying to keep things under control during desperate times. Under investigation for multiple cases of unauthorized use of lethal force.
Declan's crew (small). A small crew were trying to make a buck producing and selling hot goods but found themselves in a place of a battle.
Notes:
1. After starting a battle it takes some time before people and vehicles start spawning.
2. Helicopters and armed vehicles can and will instakill you. Stay out of their sight and destroy them ASAP.
3. You have a lot of allies that are very affective at destroying enemies. There's no need to be out in the open trying to kill everyone.Try to support your troops by focusing on eliminating dangerous enemies.
4. You start as Urban Trackers by default. You can change it in mod settings but reload the game for settings to be fully accepted.
Issues:
1. NPCs were used to create factions which is not as sophisticated as custom MP models. But they have voice lines.
2. Ambient vehicles can spawn out of nowhere. I believe it can't be fixed and is script's issue. You can turn off ambient spawns in mod settings.
3. NPCs that operate vehicles' armaments can respawn after getting killed. I believe it's mod's issue and can't be fixed. Destroy armed vehicles completely to be safe.
Changelog:
V 2.0
Barrage has been removed from the New Perspective's fleet for being too clever. But now they have Caracara 4x4.
Edits in zones have been made.
Maximum accuracy, health and armor levels were decreased.
Installation:
1. Install Gang and Turf mod (https://fr.gta5-mods.com/scripts/gang-and-turf-mod).
2. Download this mod and extract the files from the archive into gangModData folder.
Feel free to leave comments.
Features:
1. 7 factions.
2. Enemies and allies now tend to spawn in vehicles or on foot away from the player instead of continuously spawning at one spot out of thin air.
3. New locations that are set in places that are convenient to fight.
There are three types of factions: large, medium and small. Large ones have the highest presence by default, armed vehicles and helicopters. Medium ones have smaller presence by default and armed vehicles. Small ones have very little presence.
Urban Trackers (large). A legally gray security company conducting off the books operations to secure companies' property and logistics.
New Perspective (large). Strange people snooping around near important government facilities.
Blaine Expeditionary Force (large). A small army of Blaine County residents solving problems in the area.
The Suits (medium). Experts doing their best to keep unreasonable folks away from their clients' doorsteps.
Waterfront Mafia (medium). An organized group of armed people on the territory of the LS naval port who make cargo containers disappear. Their actions are quite frustrating for other factions.
Gruppe Sechs (small). A security company trying to keep things under control during desperate times. Under investigation for multiple cases of unauthorized use of lethal force.
Declan's crew (small). A small crew were trying to make a buck producing and selling hot goods but found themselves in a place of a battle.
Notes:
1. After starting a battle it takes some time before people and vehicles start spawning.
2. Helicopters and armed vehicles can and will instakill you. Stay out of their sight and destroy them ASAP.
3. You have a lot of allies that are very affective at destroying enemies. There's no need to be out in the open trying to kill everyone.Try to support your troops by focusing on eliminating dangerous enemies.
4. You start as Urban Trackers by default. You can change it in mod settings but reload the game for settings to be fully accepted.
Issues:
1. NPCs were used to create factions which is not as sophisticated as custom MP models. But they have voice lines.
2. Ambient vehicles can spawn out of nowhere. I believe it can't be fixed and is script's issue. You can turn off ambient spawns in mod settings.
3. NPCs that operate vehicles' armaments can respawn after getting killed. I believe it's mod's issue and can't be fixed. Destroy armed vehicles completely to be safe.
Changelog:
V 2.0
Barrage has been removed from the New Perspective's fleet for being too clever. But now they have Caracara 4x4.
Edits in zones have been made.
Maximum accuracy, health and armor levels were decreased.
Installation:
1. Install Gang and Turf mod (https://fr.gta5-mods.com/scripts/gang-and-turf-mod).
2. Download this mod and extract the files from the archive into gangModData folder.
Feel free to leave comments.
Primul incarcat: 27 Februarie 2026
Ultimul incarcat: 30 Martie 2026
Last Downloaded: 24 hours ago
2 Comentarii
More mods by FlyingFlag:
This is a configuration for Gang and Turf script.
Features:
1. 7 factions.
2. Enemies and allies now tend to spawn in vehicles or on foot away from the player instead of continuously spawning at one spot out of thin air.
3. New locations that are set in places that are convenient to fight.
There are three types of factions: large, medium and small. Large ones have the highest presence by default, armed vehicles and helicopters. Medium ones have smaller presence by default and armed vehicles. Small ones have very little presence.
Urban Trackers (large). A legally gray security company conducting off the books operations to secure companies' property and logistics.
New Perspective (large). Strange people snooping around near important government facilities.
Blaine Expeditionary Force (large). A small army of Blaine County residents solving problems in the area.
The Suits (medium). Experts doing their best to keep unreasonable folks away from their clients' doorsteps.
Waterfront Mafia (medium). An organized group of armed people on the territory of the LS naval port who make cargo containers disappear. Their actions are quite frustrating for other factions.
Gruppe Sechs (small). A security company trying to keep things under control during desperate times. Under investigation for multiple cases of unauthorized use of lethal force.
Declan's crew (small). A small crew were trying to make a buck producing and selling hot goods but found themselves in a place of a battle.
Notes:
1. After starting a battle it takes some time before people and vehicles start spawning.
2. Helicopters and armed vehicles can and will instakill you. Stay out of their sight and destroy them ASAP.
3. You have a lot of allies that are very affective at destroying enemies. There's no need to be out in the open trying to kill everyone.Try to support your troops by focusing on eliminating dangerous enemies.
4. You start as Urban Trackers by default. You can change it in mod settings but reload the game for settings to be fully accepted.
Issues:
1. NPCs were used to create factions which is not as sophisticated as custom MP models. But they have voice lines.
2. Ambient vehicles can spawn out of nowhere. I believe it can't be fixed and is script's issue. You can turn off ambient spawns in mod settings.
3. NPCs that operate vehicles' armaments can respawn after getting killed. I believe it's mod's issue and can't be fixed. Destroy armed vehicles completely to be safe.
Changelog:
V 2.0
Barrage has been removed from the New Perspective's fleet for being too clever. But now they have Caracara 4x4.
Edits in zones have been made.
Maximum accuracy, health and armor levels were decreased.
Installation:
1. Install Gang and Turf mod (https://fr.gta5-mods.com/scripts/gang-and-turf-mod).
2. Download this mod and extract the files from the archive into gangModData folder.
Feel free to leave comments.
Features:
1. 7 factions.
2. Enemies and allies now tend to spawn in vehicles or on foot away from the player instead of continuously spawning at one spot out of thin air.
3. New locations that are set in places that are convenient to fight.
There are three types of factions: large, medium and small. Large ones have the highest presence by default, armed vehicles and helicopters. Medium ones have smaller presence by default and armed vehicles. Small ones have very little presence.
Urban Trackers (large). A legally gray security company conducting off the books operations to secure companies' property and logistics.
New Perspective (large). Strange people snooping around near important government facilities.
Blaine Expeditionary Force (large). A small army of Blaine County residents solving problems in the area.
The Suits (medium). Experts doing their best to keep unreasonable folks away from their clients' doorsteps.
Waterfront Mafia (medium). An organized group of armed people on the territory of the LS naval port who make cargo containers disappear. Their actions are quite frustrating for other factions.
Gruppe Sechs (small). A security company trying to keep things under control during desperate times. Under investigation for multiple cases of unauthorized use of lethal force.
Declan's crew (small). A small crew were trying to make a buck producing and selling hot goods but found themselves in a place of a battle.
Notes:
1. After starting a battle it takes some time before people and vehicles start spawning.
2. Helicopters and armed vehicles can and will instakill you. Stay out of their sight and destroy them ASAP.
3. You have a lot of allies that are very affective at destroying enemies. There's no need to be out in the open trying to kill everyone.Try to support your troops by focusing on eliminating dangerous enemies.
4. You start as Urban Trackers by default. You can change it in mod settings but reload the game for settings to be fully accepted.
Issues:
1. NPCs were used to create factions which is not as sophisticated as custom MP models. But they have voice lines.
2. Ambient vehicles can spawn out of nowhere. I believe it can't be fixed and is script's issue. You can turn off ambient spawns in mod settings.
3. NPCs that operate vehicles' armaments can respawn after getting killed. I believe it's mod's issue and can't be fixed. Destroy armed vehicles completely to be safe.
Changelog:
V 2.0
Barrage has been removed from the New Perspective's fleet for being too clever. But now they have Caracara 4x4.
Edits in zones have been made.
Maximum accuracy, health and armor levels were decreased.
Installation:
1. Install Gang and Turf mod (https://fr.gta5-mods.com/scripts/gang-and-turf-mod).
2. Download this mod and extract the files from the archive into gangModData folder.
Feel free to leave comments.
Primul incarcat: 27 Februarie 2026
Ultimul incarcat: 30 Martie 2026
Last Downloaded: 24 hours ago


















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